4 years ago

Toy Mary looking for an audience.


Big devlog for Mary's 2 coming soon!


All the current page media is months out of date. Instead of silently updating it I'll be showing off tons of stuff in a devlog - including screenshots of all the improved rooms and of course, the animatronics, all in game. Hopefully it'll be out by the end of the month.

Until then, enjoy this little preview of Mary. Those of you with keen eyes will already be able to see all the changes made.

>>UNCOMPRESSED IMAGE<<

8
5
5
4
3
3
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1


15 comments

Loading...

Next up

I guess so.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

A bohrok just followed me.

Reaching the Goal #SaveJim

Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.

THE MAGIC HOUR | OUT NOW! (READ)

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Rotten

Apparently the old MA2 models still work!