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Super Smash Bros. MUGEN
2 years ago

https://drive.google.com/drive/folders/1gQocqqWbE95xNtKIwj2PB_W2yQTXssAQ?usp=sharing

Build 0.9.0 is out now! This is the 2nd beta build released! Note the game is still WIP. Info of this build is in the article.

Download Steps: https://1drv.ms/w/s!Am85cYPTmYpZifMhuDyHnEqgcWKF6Q?e=6xKkfh


Changes in this build:

The engine has been updated! Going from Ikemen Go 0.98 to 0.99!

Classic Mode Routes for Classic Sonic, Tails, Knuckles, Shadow, Joker, Arle, Dr. Mario, Luigi, Peach, Yoshi, Rosalina, and Geno are completed! You can play them at your leisure!

Rin's voice for Shantae is implemented in her main fighter, echo fighter coming soon!

Cookie's voice for Tails is implemented in the fighter!

Meg TheLovableDork's voices for Squigly and Curly Brace are implemented in the fighters!

Swordtee40's voice for Leviathan is implemented in the Squigly fighter!

The Fro's voice for Sonic is implemented in the fighter!

vibripple's voice for Ruby Rose is parcially implmented, expect a patch to have her be fully voiced by her soon!

Sonic's Chapter 1 is coded, cutscenes still need to be animated but it is playable!

More bosses have been added to Boss Battle mode! Including The Order of No Quarter!

Palutena Alights! She is now on the roster!

Updated fighters for Joker, Banjo and Kazooie, Lilac, Carol, Milla, Neera Li, Ridley, Mr. Game & Watch, Incineroar, Diddy Kong, Dixie Kong, and Spark have been implemented with better controls, additional moves, and better gameplay and Sprites!

Our new music composer, daylily, his first song for this game, Dance Through The Danger Remix Instrumental, is implemented in the Shantae stages!

Additional bugs from the previous build have been squashed as well as some balance adjustments and other minor changes to improve the overall experience!

Bugs and issues noticed in this build:

You might see double fighters as a "clone" will appear when Kyoko, Quote, and Ruby Rose are selected in the fight, this is a bug within the engine, it will be fixed when the next version of ikemen is pushed out.

In tag team matches, when a team member is KOed, the next fighter sometimes doesn't spawn forcing you to restart the fight.

Shantae's Echo Fighter and Quote will play their KO animation when trying to be switched out in Tag Team matches and will be playable when the other team members are KOed.

One of the cutscenes in Lilac's segment in the Prologue chapter will crash the game in the middle of the cutscene. This is due to a new "feature" in the engine that has a "text limit" in in-game cutscenes. I haven't gotten any help from the Ikemen team about this unnecessary change and was pushed aside. I'll keep bugging them about this otherwise I'll convert that cutscene from a in-game cutscene to a cinematic cutscene and will be animated when we get an active animation team.

Cinematic Cutscenes are still not made yet, this is due to a lack of an active animation team, we are desperately looking for animators to help animate them!

The roster might be laggy to navigate, this is an engine issue that is being worked on by the Ikemen team.

Other bugs will be posted here if they're found.



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