
Next up
Got the selection screen ready, looking to get a demo out by the end of March or something
Might not be flashy or 100% finished but options are very important for games so yeah, one step closer to releasing a demo.
I have the design for the main menu done, still need to do most of the code but this is a start
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Merry Christmas (or whatever else you celebrate)
I couldn't get much done and well I've mostly been on break from game dev so hope everyone is doing well, and let's hope for a good new year.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
got the pistol animations done, coin slot machine idea
(only showing reload because it's the only interesting one)
Been working on my 3d modeling recently, I did the doughnut (You'll might have to fullscreen the image)
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Started work on my first commercial game, and saying that my dumb shape dating game is a 500 view I decided to make it into a full release so yeah, got everything I want in the dialogue system done so here's the first view of the game














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