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Like with Trophies, I've changed the pause menu again; hopefully for the last time.

The menu before this one looked nice but was just too difficult to navigate. This one is better, more user friendly.

Coming at you again with another visual related thing.

The new Vergil navigator pop-up looks really cool, thought I'd post it.

Yes, it was absolutely worth messing up the general text alignment for this. This is fire, we love SMT.

Do you feel the Christmas already? Or you are still thinking about Halloween? Nevertheless the Thanksgiving is coming this week<3 Don't forget to add our game to Steam wishlist https://store.steampowered.com/.../Dr_Livingstone_I_Presume/

Still on the crusade of visually upgrading things. Upgraded the text boxes and character busts this time round.

Added an absolutely FIRE red background thing to each of the busts for more of that visual pop.

I'm very stoked over this, more to come.

Massive and I mean MASSIVE battle UI upgrade.

Still a WIP but this is FIRE.

I've been watching a lot of FNAFB again recently and I wanted to try and make a similar + updated UI. The random space after the gauges may be strange but its for ailments etc.

Thank you for 1K likes, it means a lot. The support for both El Donte and BBMV over the past year have been extremely motivating for me. I couldn't do it without you guys

Hope the support continues.

Yet another Demo Update!

Changing the way I work on the game to make things more efficient as all core elements/mechanics have been mostly implemented.

Working on the cutscenes, here's a sneek peek of one.

Another asset update, this time to the main page headers.

It's a hell of alot more readable right now, to the point Futura is going to be the optimal font to stick with for most of the visual stuff.