You know with the sidekick being a fast firing 7 hit kill also I wonder why they didn’t make the M6D the pistol at launch.
Next up
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
Screen space grass=infinite grass
SGI-STRIKE REMASTERED - WEAPON DEMO
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
First Shockwave 2 project ever has been remade.
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR
This one hurts
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