You know with the sidekick being a fast firing 7 hit kill also I wonder why they didn’t make the M6D the pistol at launch.



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Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.

Screen space grass=infinite grass

SGI-STRIKE REMASTERED - WEAPON DEMO

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.

First Shockwave 2 project ever has been remade.

I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.

https://turbowarp.org/707372363/editor?fps=240&hqpen

Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR

This one hurts