4 years ago

https://turbowarp.org/558885892?fps=60&clones=Infinity

wasd+qe=movement arrows=looking

Pls test on your hardware. Use the [FPS low] to measure how well and stable your fps is. Test to see how well your computer reaches the target fps even when you change it.

Post results.




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Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

Screen space grass=infinite grass

Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless

SGI-STRIKE REMASTERED - WEAPON DEMO

This one hurts

First Shockwave 2 project ever has been remade.

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen

I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.

https://turbowarp.org/707372363/editor?fps=240&hqpen

Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.