https://turbowarp.org/589123336/ Pre-pre-pre-pre-pre-pre-Alpha renderer for my 3d engine. Any suggestions on how to remove artifacts? (other than multisampling)
Edit: I'm using noise as foliage, so artifacts will be everywhere.
Next up
OCTOBER 13 2026
SGI-STRIKE REMASTERED - WEAPON DEMO
First Shockwave 2 project ever has been remade.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Demonstration of the spells and their effects :)!










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