4 years ago

https://turbowarp.org/718247617?fps=60&clones=Infinity

The light probes are not barely as optimized I was hoping on getting them but they do have room to improve. Also I am still working on the bake lighting system.

controls:

wasd and qe-movement

space-fire light

r-toggle probes




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Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.

This one hurts

SGI-STRIKE REMASTERED - WEAPON DEMO

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen

First Shockwave 2 project ever has been remade.

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

Screen space grass=infinite grass

Death animations and blue torch.

Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.