
https://turbowarp.org/718247617?fps=60&clones=Infinity
The light probes are not barely as optimized I was hoping on getting them but they do have room to improve. Also I am still working on the bake lighting system.
controls:
wasd and qe-movement
space-fire light
r-toggle probes
Next up
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
This one hurts
Something is wrong with my shockwave 2
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
4 comments