1 year ago

https://veggiebad.itch.io/gen-x/devlog/559552/patch-sound-effects-fix

NEW PATCH!!!

This time, we fixed the enemy sounds, and added options ingame! Stay tuned for weekly patches!

Also support us on kickstarter! http://kck.st/3JJq3YQ




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https://veggiebad.itch.io/gen-x/devlog/551642/updates-improved-g…

New Devlog! We managed to fix the menu navigation and the game over screen! We also have lots of concepts to show you!

Art is by Queenkami and Me while level design is by Joules.

Our Kickstarter has launched!

Experience high octane retro shooter action!

Stay tuned for weekly updates and improvements!

Support us on Kickstarter: http://kck.st/3JJq3YQ

https://veggiebad.itch.io/gen-x/devlog/555420/demo-release

Here it is everyone...

Our demo has officially released...

Enjoy!!!

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Our 2024 Advent Calendar has opened! Day 20: @MarcDWyz is a great Creator who develops fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

https://veggiebad.itch.io/gen-x/devlog/575319/gen-x-004-announce… New Devlog update for my game. Added mouse smoothing option! I also added a new enemy to our asset list! Check it out!

Also support our kickstarter!

http://kck.st/3JJq3YQ

https://veggiebad.itch.io/gen-x/devlog/557838/its-not-a-bug-its-…

I have accidentally stumbled upon a cool feature for our game! This patch will utilize this feature accordingly! That's right! It's wall jumping!

Support our kickstarter: http://kck.st/3JJq3YQ

Our 2024 Advent Calendar has opened! Day 23: @Distant-Dimensions is a great Creator who creates 2D and 3D art and animations! They're also a game dev and music producer! Accept the quest and give them a follow to get Coins and a seasonal sticker!

https://veggiebad.itch.io/gen-x/devlog/581085/an-update-new-map-… 

We finally finished assembling the boss level. Now it's time to design the boss. Also, an explanation.

Feel free to support our kickstarter:

http://kck.st/3JJq3YQ