https://www.youtube.com/watch?v=1AhqFDsOFjo
A bit more for you tonight with the introduction of first person mode. Available in the editor, you can walk around your levels. Once animatronics are implemented I'm hoping to make a game mode where you will have to survive the night by hiding.
Next up
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
If you're wondering why the next build is taking so long. here is the answer.
Buttons ver 2- jumpscare Test
I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
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