Game
SCP: The Cycle
5 years ago

https://www.youtube.com/watch?v=1J0iQqYC7UM

New devlog is online. I'll be talking about the new gameplay features, the visual update and several other improvements.


YouTube
https://www.youtube.com/watch?v=1J0iQqYC7UM
youtube.com


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Switching over to Godot engine, just made this new main menu.

These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

Taken fresh from the memes folder

Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.

The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.

A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.