I've recently dabbled a bit with Godot, and I feel like it would be a more suitable engine to work than Game Maker.
It's completely free, UI development is a breeze, it features better support for good-looking lighting systems, and it allows me to write code in C#, which I also use in uni.
Video coming soon about this decision. In the meantime, I've already started work in Godot by making this main menu.
Next up
Taken fresh from the memes folder
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
We are under attack!
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Why walk when you can jump?











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