https://www.youtube.com/watch?v=1YxJoszRg7Y
Voxel Grid blueprint, still Toonxels are in 2.5D, but colliders are a box area.
Next up
Finishing a Ranking system for players, 5 medals for now. Tale Fortress for the moment doesn't have an ending, you earn experience from your pigs and after they die the ranking stack with your team progress. PD: Im releasing a Patreon soon :]
Terraforming in TaleFortress! The Pilgrim can use his hoe and pickaxe now to form the terrain around and help making a better zone for the fortress, even making underground protected areas, interesting! No side dig was possible for now.. :(
World Loader finished! It can save the ones you want into a list, with a thumbnail from your last game and your last pig. Need to finish the status with their hunger.
NEW UPDATE! Prototype v.2.2 The Experience Update: New graphics, ambience and gameplay!
First ever FPS Survival Beat em up! Coming to Steam Next Fest, GIVE IT LOVE 
https://store.steampowered.com/app/2343580/Ghoul_Fright/
Vintage Mode added
Ghoul Fright Demo is LIVE in Steam! After a long wait, finally you will face the Ghouls and fight them for good! HAVE FUN 
https://store.steampowered.com/app/2343580/Ghoul_Fright/
Hi guys! i'm still working on the good stuff, no too much to show today, but a more animated design for the characters, in-game animated tips to help players. Wish you health <3
I made the terrain even more adaptable to your fortress. It was kinda hard but it is more playable now, also i totally finished a good save/load system for your world.
Fixed some 2.5D voxel offsets so it is more pleasing to the eye. "The edges of each fort piece get a random position so it creates different illusions, for example to make a tunnel that feels like a 3D space"










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