https://www.youtube.com/watch?v=2sGtc9BILTQ
Here's a new devlog I published just last night for those who want to stay updated on the games development!
In addition to this, I was foolish and forgot to share the last one, so here's actually last week's devlog!
Next up
New version released!
This includes consumable items(aka Gear) and some more insight on the future of Oneiro.
Version 0.7.6 has been released on Gamejolt! I had some trouble uploading to gamejolt, but I finally got it.
This one focuses on generation, while also adding a new enemy, along with a dev console for fun/testing purposes!
Hope everyone enjoys!
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
Version 0.7.6 release and changelog!
Includes improved generation, a dev console, along with a brand new enemy and a special way to summon him!
Recently updated Oneiro to Version 0.7.7 to include an array of new attacks, and some spikes that generate around the Labyrinth!
This picture is showing how the Karambit's counter attack looks; successfully countering is a huge advantage against an enemy!
I've released a new version of my roguelite Oneiro. You can find the massive changelog in this article.
This adds an entire new Layer of the Labyrinth to explore, with new enemies, weapons, equipment, generation and music!
Version 0.7.5 update change log!
Hand models, a new menu, and a new spider enemy, along with a new item that drops only from spiders!
Also; new name!
"Oneiro"
I've updated Oneiro to version 0.7.8 which is introducing consumable items into the dream!
Use a Grapple Hook on a thrown spear to travel great distances in a short time!
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
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