https://www.youtube.com/watch?v=4xm8LTW8pCM
Third episode of the devlog series. This video includes a proper introduction to the game, as well as some new decorations and bug fixes.
Next up
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
Taken fresh from the memes folder
I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.
- Rough: destroys an item
- Coarse: downgrades an item
- 1:1 - doesn't change anything
- Fine: upgrades an item
- Very Fine: random upgrade/downgrade
Switching over to Godot engine, just made this new main menu.
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.
A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
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