Game
SCP: The Cycle
6 years ago

https://www.youtube.com/watch?v=4xm8LTW8pCM

Third episode of the devlog series. This video includes a proper introduction to the game, as well as some new decorations and bug fixes.


YouTube
https://www.youtube.com/watch?v=4xm8LTW8pCM
youtube.com


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Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Switching over to Godot engine, just made this new main menu.

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The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.

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I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade

A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

Taken fresh from the memes folder