https://www.youtube.com/watch?v=4xm8LTW8pCM
Third episode of the devlog series. This video includes a proper introduction to the game, as well as some new decorations and bug fixes.
Next up
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
Switching over to Godot engine, just made this new main menu.
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.
A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.
I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.
- Rough: destroys an item
- Coarse: downgrades an item
- 1:1 - doesn't change anything
- Fine: upgrades an item
- Very Fine: random upgrade/downgrade
A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
Taken fresh from the memes folder










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