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Some drawing I made while trying to create the new intro
(not my best but it was an attempt)
Notice anything different?
v0.0.2 update
changes from 0.0.1:
- changed the game over music by yume nikki ending
- added a credits section
- enabled the undertale intro
- accurate madotsuki walk speed
- changed menu font to the yume nikki one (rpg maker)
v0.0.4 Update
Changes from 0.0.3:
- Fixed the bicycle trigger not working
- Fixed the step sound bug
v0.05 Update
Changes from v0.0.4:
- Added custom endings for Neutral, Pacifist and Genocide Runs (like the OG Undertale DEMO)
This is probably the last public alpha (mostly because of minor changes), any development update will we uploaded on YouTube.
v0.0.3 Update
Changes from 0.0.2:
- New (not finished) Intro
- New menu ambience (i put the deltarune one as a placeholder until the final one is finished)
- Bike trigger on room_ruins6
- Changed the appearance of the Frisk room (the bed is glitchy)
just a concept of how the battle room it's supposed to look like (an effect button will be added on later versions)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)











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