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Notice anything different?
v0.0.2 update
changes from 0.0.1:
- changed the game over music by yume nikki ending
- added a credits section
- enabled the undertale intro
- accurate madotsuki walk speed
- changed menu font to the yume nikki one (rpg maker)
v0.0.3 Update
Changes from 0.0.2:
- New (not finished) Intro
- New menu ambience (i put the deltarune one as a placeholder until the final one is finished)
- Bike trigger on room_ruins6
- Changed the appearance of the Frisk room (the bed is glitchy)
just a concept of how the battle room it's supposed to look like (an effect button will be added on later versions)
v0.0.4 Update
Changes from 0.0.3:
- Fixed the bicycle trigger not working
- Fixed the step sound bug
Some drawing I made while trying to create the new intro
(not my best but it was an attempt)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).











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