https://www.youtube.com/watch?v=7k8ov5g1GTU
After so much time developing in Unity, it's time to move on. I still think Unity is a great tool, and very capable of delivering good games. But, for what I'm envisioning for Idle Space Miner 2, Unreal Engine will provide a better environment.
Next up
Ever fancied yourself a bird on a mission? Well, strap on your wings (virtually, of course) and soar through procedurally generated scenarios, dodging cats with cat-titude and bats with...well, battiness! https://gamejolt.com/games/pidgeourney/884424
First, above all else, I want to thank each and everyone of you that helped and supported Idle Space Miner development. I have a lot to address to the few and awesome supporters soon, but for now I just want to show you a little bit of what is comming...
US$ 1 mega-sale to help me fund Steam publishing: https://dougwebgames.itch.io/idle-space-miner-2
So, a new game is comming, after working hard on my day job, gathering experience and resources, I started developing a story-driven ARPG. Things are moving fast and I'll bring more news during next week, for now I just want to hype you up a little bit ;)
Version 2.2.0 is up! With improvements on UI, tweaks in mechanics and an update on credits showing some appreciation to our awesome supporters! Much more is yet to come, and if you support the game please let me know so I can thank you properly <3
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
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