I have spent a while (a few weeks actually) refactoring and cleaning up all the game’s assets and code. Adding new things to the game was becoming a chore.
Anyway, things have been a lot smoother since I finished last week.
I also played around with GameMaker’s saving function for the first time. I had seen so many videos online using dlls and ini stuff, but I decided to settle for ds_maps.
Which is pretty decent for what I want to accomplish. Plus it can encrypt files to prevent any curious gamers from fiddling with game settings (and locked content)
This gave me time to explore making a title menu and pause menu i could be proud of.
Oh, and since folks who played the demo didn’t like the fact that perk description came and went faster than lightning, the pause menu displays perk descriptions. Of the ones collected of course :)
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