https://www.youtube.com/watch?v=8mSHOofXIio
In this (first ever!) devlog video, I go behind the scenes to the making of Invasion.
How did the idea come about? What problems did the design face, and how were they overcome? What would have been done differently? Find out!
Next up
Visualisation from my "Stairs" prototype - one of many! Follow for more! https://gamejolt.com/games/stairs/455126
#psychedelic #visualisation #action #twitch #rotation #minimal #gamedev
NEW! I've started editing the first video in my indie game #devlog series. All will be revealed soon! (Tiny secret on what it's about hidden in the image!) https://www.youtube.com/forceofhabit
Our Coverage Bot just casually doing its thing — it's all looking pretty well!
If you have a game coming out soon (and can spare a few bucks), fire over a message! It tracks your mentions all over games media.
Stand & Deliver: Standing out at Expos on a Budget! Top tips for making your stand as fun and engaging as possible at events.
GDC 2015: Judging the Big Indie Pitch
Knee Deep: A Swamp Noir in Three Acts
Another visualisation from my "Stairs" prototype - switched the colours up this time for extra psychedelia!
Game link: https://gamejolt.com/games/stairs/455126
#psychedelic #visualisation #action #twitch #rotation #minimal #gamedev
Mashed! A buggy, broken, seemingly unfinished game that we're completely obsessed with.
Revisiting & recording my talk I gave at GameDevDays Graz last year - "All Things Game Feel" - for YouTube. I'll post back here when it's done! In the mean time: subscribe on YT maybe? x
https://youtube.com/forceofhabit
Pre-Visualisations in Game Development Most often used in film production, what the devil is pre-vis, or pre-visualisation?
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