In this (first ever) devlog video, I go behind the scenes to the making of Invasion - a game made in a weekend for Ludum Dare 45 and Fuse Jam 3.
How did the idea come about? What problems did the game design face, and how were they overcome? What would have been done differently? Let's find out!
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Background Music by Lee Rosevere: https://leerosevere.bandcamp.com/album/music-for-podcasts-6
All the Fuse Jam games:
https://itch.io/jam/fuse-jam-3
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