https://www.youtube.com/watch?v=9RwdLG1JOhs
Have you ever thought about how a game gets developed and improved?
There are a lot of steps, starting with basic blocks and animations, and finally getting to a much more advanced stage!
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Can you imagine what it would be like to be in this situation? Humanity is almost gone, soulless robots have taken over, and all that you knew and loved had decayed away.
What do you think of this early concept art?
#throwbackthursday to when we were still sketching out the robots. After a lot of sketching, we cut it down to these four variants. Which of them do you like the most? #theuncertain #tbt #conceptart #sketchbook #indiegame #indiedev #bts
Used by the robots to scan for humans, Emily will need to avoid these observers at all costs!
Though our game is set in a post-apocalyptic future, there was once a time where humanity was able to thrive. During that time, inventions that we now long for, such as the Hoverboard, were invented! Out of these 3 versions, which one do you like most?
Now, where did the inspiration for this robot come from?
Props are an important part of a game that often goes under appreciated, so let's break that trend and give highlight to the noble bag! If you are on a run from killer robots, what would be the top 5 things that you would pack in your bag before fleeing?
Creating a highly accurate and detailed concept art is the best first step to creating a really awesome level!
#SaturdayMood #theuncertain #art #conceptart #indiedev #indiegame
Now, where did the inspiration for this robot come from?
Hailing from his home office (we're all working from home again), let us introduce you Timothey Netyagin who is working on polishing the game from the development side of things!
For the Drone of the future, we kept the traditional design but also made them look a lot sturdier, perhaps almost like a UFO! #theuncertain #ThursdayMotivation #indiegame #gamedev
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