https://www.youtube.com/watch?v=9s09rhiQVms
After Human Open World Features = Compass + Distance to objective + NPC quest giver audio dialogue.
Next up
Devlog 9/13/2020: Hi guys it's been a while since my last update. Been busy with the game recently, adding more features to the game. As you can see from the gif, I added a steampunk airship, pretty huge though, the size of a city block!
Dusk scene.
3/7/2021: Hardest part in game development is creating characters. After Human will have thousands of NPC's roaming an open world sci-fi landscape. "Eva" is one of NPC's you can interact with.
Devlog 1/12/2021: There are Death Sights that will indicate that the victim is indoors. This will make searching more complex since you have to enter establishments and pin point the location. Cheap apartments like above can be found in the slum area.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Tokyo Alley.
Devlog 11/24/2020: Just adding the finishing touches of an apartment district in the game. This area resembles the dense apartment complexes in Taiwan. Window grills, aircon units and lots of exposed pipes.
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
Amazing pic.
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