https://www.youtube.com/watch?v=9s09rhiQVms
After Human Open World Features = Compass + Distance to objective + NPC quest giver audio dialogue.
Next up
Dusk scene.
Devlog 9/13/2020: Hi guys it's been a while since my last update. Been busy with the game recently, adding more features to the game. As you can see from the gif, I added a steampunk airship, pretty huge though, the size of a city block!
Cyber Sunday!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog 1/12/2021: There are Death Sights that will indicate that the victim is indoors. This will make searching more complex since you have to enter establishments and pin point the location. Cheap apartments like above can be found in the slum area.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Thanks IND13 for featuring After Human
https://www.ind13.com/after-human-a-minority-report-ish-indie-ga…
3/7/2021: Hardest part in game development is creating characters. After Human will have thousands of NPC's roaming an open world sci-fi landscape. "Eva" is one of NPC's you can interact with.
Here's my Bandit Trap #BanditDesign I made in Blender! What better design for a bandit than one of the most famous bandits, Robin Hood!

Devlog 2/4/2021 : Finishing up some areas before the Chinese New Year. Above is an alley near the Capital Building. It's a Japanese inspired street food alley you can find in the narrow streets of Tokyo.










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