https://www.youtube.com/watch?v=9vIyop3-u90
Save/Loading Demo
There is a working save/load feature now, that allows the game to be saved at any point in a level. The save, like all files and network packets used by the game, is encrypted with a 76-byte key, to prevent hacking.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Daldos Gameplay










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