https://www.youtube.com/watch?v=A2x330xBF2A
i've been working on a new demo build for my game and i've made a trailer for it, will be releasing either today or tommorrow
yeah IDK why i thought it was a good idea to add platforming to a survival game but OK
Next up
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
i started working on hand to hand combat... Suplex WIP
so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana
https://gamejolt.com/games/After_The_Fire/811312
(also please tell Astral Spiff about this game, i really want him to play it)
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