Game
SCP: The Cycle
6 years ago

https://www.youtube.com/watch?v=aH7BzjvIkV4

The new devlog video has just gone online. This week, I've been working on adding more sprites to the new artstyle, implementing SCP-914 and recreating the first chapter in the new artstyle.


YouTube
https://www.youtube.com/watch?v=aH7BzjvIkV4
youtube.com


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Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.

Switching over to Godot engine, just made this new main menu.

A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.

Taken fresh from the memes folder

A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.