https://www.youtube.com/watch?v=bLUJnOazaqE
Hi, my first share, new here. I am building this game engine from scratch, it is turn based, so the game only advances when you take actions, I am pulling inspiration from classic pc era games such as "vampyr talisman of invocation", "moraffs world"
Next up
This project sat on the shelf for a few months but I have picked it back up and overhauled the battle system, replacing the skill tree and playstyle with deck building card battles. This is the first playable build with the new system.
The original concept for this game was turn based and single player, I wanted online multiplayer and rebuilt much of the base of the game. Although an unfinished game, I revisit it every now and then, have a go: http://derek.net.au/superhero/
A quick look at the current state of the different scenes in Dungeon Fable
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
A piece I wrote for Dungeon Fable, happy holiday fireplace https://gamejolt.com/games/Dungeon_fable/490669
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A new release of Dungeon Fable, side quests are now mostly bug free and I have begun upgrades to the fight interface by adding projectile animations and splatter, it looks a little dodgy currently, but it is a start.
working some of the new artwork into the story generator
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
I have added a new release for Dungeon Fable with a few new features, NPC conversations and relationships, some work on the world map biomes, and partial implementation of the side quest system mechanics










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