https://www.youtube.com/watch?v=BTBTe_4dQN8
New devlog is online, this week I've been working on the tutorial section and improving on the save/load system, as well as doing some optimisations to the code.
Next up
Switching over to Godot engine, just made this new main menu.
I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.
- Rough: destroys an item
- Coarse: downgrades an item
- 1:1 - doesn't change anything
- Fine: upgrades an item
- Very Fine: random upgrade/downgrade
The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
Taken fresh from the memes folder
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