This game certainly feels like its pretty much ready for launch soon. Very robust feel that has all the elements you expect in a roguelike, but with a slightly slower paced combat that gives you time to react. Very tactical when you deal with all the different monsters and their combinations. I dig it.
My only thought was that working around drawing your weapon and rolling was a bit janky feeling. Like the transition to shooting then rolling could be a bit smoother. Maybe the roll could override the bow pull. That difficulty could be intentional, Im not sure. But otherwise it was great, liked the look and feel, with just a smidge of story tossed into the mix.










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