https://www.youtube.com/watch?v=EqxaQ_ZifjA
Reinventing talking in games - An Aspie Life Beginnings - Indie Game Devlog - Episode #2
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This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
A new update as to what has been going on... Award Winner!
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!
Welcome back to another #sceenshotsaturday update!
This week I've drawn some new Mega Attack preview sprites!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff
Introducing “Verbal Void”
The new name for An Aspie Life: Beginnings!
So what development got done this week? Well, the focus has been on finishing off the new character art.
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