Hello everyone!
I am back again showing all the new progress of the game. Thank you very much all for 200 followers.
I also decided to release a new devlog at every end of the month (This one was a bit delayed as I didn't have much time this week).
Interaction Menu
I created an interaction menu for furniture and items! I can easily write and add functions with this system. The items will receive a more advanced menu though later for more information (condition, etc.).
Range Weapons
The mechanic for guns was added as well! I can set lots of different data such as fire rate, recoil, etc. This mechanic can also be implemented for pistols, shotguns and more. The bullet collision is programmed perfectly so that you can also take cover behind objects. Ammunition(magazines) will be added later as well of course.
Time
Time was added! For your understanding of how fast time will pass:
2 Seconds -> 1 Minute
2 Minutes -> 1 Hour
48 Minutes -> 1 Day
Every month, on the other hand, has 2 weeks (7 days in one week) and also stands for one season. There will be 4 months(= seasons) in one year. With time passing this time playing till age 60 would take 2688 hours. Time will move fast-forward while the player is sleeping though.
Upcoming Features (next month)
Upcoming features for the next month are:
- Body Parts
- Injuries, Conditions, etc.
- Physiological Needs (air, food, hydration, rest, etc.)
- Implement some of the items I drew in the last few weeks
#pixelart #rpg #city
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