https://www.youtube.com/watch?v=fUsN_vM7l2Y
Game Development Process# 2,
All weapons in the ZKILLER are animated using 3d Max.
Above, you can take a look at a timelapse of weapon animating procedure.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Another house i made long time ago.
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was boredπͺ. But I love how it turned out.π
I did this on my 3DS ^^ #Kirby
Explosive domino effect
Coming Soon...
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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