https://www.youtube.com/watch?v=fUsN_vM7l2Y
Game Development Process# 2,
All weapons in the ZKILLER are animated using 3d Max.
Above, you can take a look at a timelapse of weapon animating procedure.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Path of Kami: The Evolution of the Lore
Have a good Boi
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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