https://www.youtube.com/watch?v=h7O3Br8J5T4
- New update on scene.
- Most of the props will have LODs.
- Simple Dialogue.
- Implemented SimpleLocalization by Hippo Games.
Next up
The new update from Office at the Dark. Sorry for the long time update because I had to rework the level design to suit the initial gameplay style. So it took quite a time for me to make a decision and wipe out the survival elements.
New video update on Office at the Dark 0.02
Test the MP 0.0.2
A little progress, - 2 new zombies (office shirt grey, and office shirt blue). - Thai 80s style toilet. - still stuck at zombie behavior AI.
The screenshots of the upcoming 0.0.2.
- The rooms now are randomly generated.
- Initial skills to select.
- Most interaction objects have been lifted to client-side.
I have to apologize about there was no any progress on this project for long due to I decided to switch the toolkit from Low Poly Game Kit to uSurvival. I also changed the Art direction from SMILE Game Builder style to Synty's POLYGON style.
New update for the upcoming version 0.0.2. Everything has been improved a lot. - Update to uSurvival 1.75 - Added new items and props - Redesigned the scene.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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