27 Jun 2017
South of the Cats of Almaden, California
After watching too many DragonScript Arena games, it was clear we needed a way to fast-forward or slow down the action. To make this work, I really had to clean up the A.T.H.E.N.A. engine so that everything in the universe unfolded in time in exactly the same way, no matter how fast or slow time moved. A happy side-effect of this effort was that games became repeatable — you could replay a game as many times you want and every replay will be identical (as long as players don’t introduce non-repeatable randomness in their code).
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