Game
December 25th
8 years ago

YouTube
https://www.youtube.com/watch?v=HsMCWBOnxGw
youtube.com

Heya everybody :),

sooooo there hasn’t happened too much so far except for some progress in regard to graphics, i.e. facial expressions in particular (and maybe some tweaks on the plot ;P). So from now on you will not only read complaints and happy banter, you can also see them. Whoop-de-do! I’ve also reworked the portraits, using a slightly modified method of Dan Fessler’s HC index paiting technique to make them fit better; I’ve never liked the “smooth finish” of my portraits since I always had the impression they would clash with the pixelated style of the tilesets too much, and besides they looked atrocious in fullscreen mode (plus, I love pixel art! :3 <3 <3) - so this seems to be a win-win-win situation so far.
I’m still not fully content with some portraits, so changes in the future can be expected.

5d0a127f83385.gif
5d0a128165d0a.gif

]

5d0a12820c3f9.gif

I’ve also been working on new areas to explore which will slightly help to develop the plot in the demo version. The first area is your neighbors’ house which is already explorable in version 0.1.2, and the second one is the town’s shop even though I’m not planning on having it accessible in the demo version of the game. It’s not that I don’t want you to take a sneak peek of it, but rather that I need to construct weird passages to get to it without roaming the otherwise still (nearly) empty map. If I find a way to authentically make it accessible, I’ll let you know! :)
Anyhow, here’s a quick sneak peek of one part of it nonetheless:

5d0a1282b2a46.png

(Does anyone recognize the coat?? Just wondering…)

So what’s in store for the upcoming months?
More graphic (re-)works!

  • implementing modern algebra’s Extra Movements script to make animations a bit smoother
    —> reworking the sprites

  • implementing modern algebra’s Animated Parallax script, especially to add more lights / lighting effects

  • finding a good menu script / reworking the menu
    —> allowing basic “look at” and maybe “combine” commands

  • releasing a finalized demo version

  • eventually starting with the nitty gritty of the game (storyline / plot, endings, custom items and graphics, …)

Thanks for reading, I’ma go get some tea now :)
kiwiTee

And some more or less random art video:
https://www.youtube.com/watch?v=Gpyj24VcIQA



0 comments

Loading...

Next up

Smoother movements and lots of small improvements in V.0.2.0

Just minor things to be released in the upcoming versions :)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Just a Pico sprite

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Cash Banooca

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

it happens