Game
Pocket Fighter EX
7 years ago

https://www.youtube.com/watch?v=hXF6ACuUPas

Combos, Gameplay Changes & New Editor Features!
#arcade #fgc #gamedev


YouTube
https://www.youtube.com/watch?v=hXF6ACuUPas
youtube.com


0 comments

Loading...

Next up

This new stray has gotten friendly. He looks a lot like Nibbler, maybe they're brothers? What should I name him?

Junior and Kirby visiting me together in the computer room today.

I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.

Orangy came into the computer room looking for pets.

Junior came in and sat with me for a while at the desk. He's a good boy, and very friendly. I was cleaning my WiiU Pro controller, because it was dropping inputs, but that didn't fix it...

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

It's Sakura's birthday??

I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)