https://www.youtube.com/watch?v=hXF6ACuUPas
Combos, Gameplay Changes & New Editor Features!
#arcade #fgc #gamedev
Next up
Junior and Kirby visiting me together in the computer room today.
I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.
Orangy came into the computer room looking for pets.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
It's Sakura's birthday??
I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)












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