Game
Code: Destroy or Defeat
8 years ago

YouTube
https://www.youtube.com/watch?v=I7r7MP4GA2A
youtube.com

Updates:

  • Effects optimization

  • New blood particles system (more realistic, less CPU-intense)

  • New bullet effects & accurate collisions

  • Rockets now leave smoke tail after them

  • Map anti-aliasing (may be disabled in options)

Tweaks:

  • Ladders are now 20% faster

  • Changed rocketlauncher ammo from 6/12 to 3/18

  • Reduced rocketlauncher firing speed by 35%

  • Bloodscreen is now less intense

Bugfixes:

  • Fixed platform edge bug

  • Various sound engine fixes

  • Fixed unicode in nicknames

  • Fixed nickname conflicts in lobbies

  • Fixed font change bug

  • More accurate damage detection



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Next up

0.3.1 Update news

Particle system update Yep, the game will have more realistic blood than those terrible red balls Coming soon!

Servers are down

0.3.2 Update news

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

"Our work is never over" they said.

The whole squad is here!

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Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.