https://www.youtube.com/watch?v=iRZsbXs3CjI
6 weeks of work so far on my Binding of Isaac clone, still a lot to fix, work out, add and expand.
Next up
Worked out the x and y co-ordinates, have now started creating the many different generated rooms, monsters, items, rocks, tinted rocks etc, will be a while until ive done a good amount, so a quick look at that..
A lot of additional updates, fixes. Shotgun fixed. 8 buildings completed. Some environment spites and objects added. Deploy map and in game map updated.
More updates on the isaac clone, more enemies, items, powerups, bosses, more fixes completed, just a few more items to add for the spacebar item, make use of the new battery, fix the doors for the special unique rooms.
Current project at the moment, a 2d battle royale clone, minus any mini-transactions or loot boxes that ruin said games. Solo vs 25, 50 or 99 ai. War mode, 50 (player and 49 ai ) VS 50 ai. Endless zombie mode.
Clone of Isaac? Item room with 8 items so far, boss room, sacrifice room, working shop, health system, generate rooms up to 10 to 2000+ if you wish. Boss room, only one in right now and end level hatch and animation, few bugs and tweaks to fix. More soon.
art comission.
We are under attack!
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿










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