This was a fantastic first chapter that stayed close to the influences of Silent Hill and Resident Evil. Really great job! However, I did have a few complaints about this first chapter. My first issue was with the one-hit KO monster. The effect the monster gives off when killing you is great and disorienting. Maybe change them to a two-hit kill as the narrow hallway and dead-ends make it hard to escape from. My second issue was the clock puzzle. After the solution clicked in my head, it was really easy. However, before I figured out the solution it was really confusing and drawn out. Nevertheless, this is still a really great chapter one! I can't wait to see where the game goes from here!
https://youtu.be/je8n9Xl0T9Y
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Terraria
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Explosive domino effect
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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