https://www.youtube.com/watch?v=jp5l2XWoDtw
A little proof of concept for the introduction of the game. You'll see that I've finished the Dialogue/Text Box system, and have added an alarm effect. More decorations will of course be added in the near future. Sprites may (probably will) be improved.
Next up
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog
I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.
- Rough: destroys an item
- Coarse: downgrades an item
- 1:1 - doesn't change anything
- Fine: upgrades an item
- Very Fine: random upgrade/downgrade
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
Taken fresh from the memes folder
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
Switching over to Godot engine, just made this new main menu.










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