Game
SCP: The Cycle
6 years ago

https://www.youtube.com/watch?v=jp5l2XWoDtw

A little proof of concept for the introduction of the game. You'll see that I've finished the Dialogue/Text Box system, and have added an alarm effect. More decorations will of course be added in the near future. Sprites may (probably will) be improved.


YouTube
https://www.youtube.com/watch?v=jp5l2XWoDtw
youtube.com


0 comments

Loading...

Next up

Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.

These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.

I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade

A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.

Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Switching over to Godot engine, just made this new main menu.

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog