Welcome to the third devlog of Devil’s Punishment! We intend to have weekly updates for everyone to see, so stay tuned with us and read what we have to show for this week.
Programming
During the past week our programmers were busy working in the networking of the game and they finished the map generation system. During this week they will be working in the AI system and continuing the developing of the networking of the game.
Here are some pics of the progress:


And here’s our promised video showing the programmed mechanics that are already implemented in the game (note that this is still pre-alpha footage and it is subject to change and be fixed): https://www.youtube.com/watch?v=khR7K_XYseQ
Modeling & Animations
Our modelers have finished the new light device that the prisoners will use in the game, and our animator has finished more animations. Our environment modelers are currently working in the exit room of the game.
Here you have some footage:



Art
Our artist is still working in the spider creature of the game, as said before, we don’t want to spoil any of our creatures yet.
Sound Design
Our sound designer has started working in some new sounds for the player inventory.
Game Design
There are no news in the game design department.
State of the game at this moment:
Game Programming: 50% done.
3D Modeling:
3D Items ~100% done.
3D Characters 20% done.
3D Environmetal Models ~22% done
Animations:
FPS Animations 100% done.
Character Animations ~20% done.
Art ~42% done.
Music & Sound Effects 100% done.
Game Design 100% done.
What’s next to come?
More updates and more pictures of course!
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