https://www.youtube.com/watch?v=m3S14_RzoII
Now available on PlayStation 4 https://store.playstation.com/en-us/product/UP3390-CUSA20449_00-AAAAAAA000000001
Next up
Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.
Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.
#devlog #animation #dontstarvetogather #cultofthelamb #superweird
Learning Factory (new game) demo is here! Grab it till the end of the week https://store.steampowered.com/app/1150090/Learning_Factory/
New Update: 1.2.90
- Major optimization of startups! The users are now calculated more accurately than ever before!
- New tutorial for startups
Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?
What a glorious time to be alive! while True: learn() is now available at GOG.com, where awesome games roam (DRM-)freely! No reason not to get it there, so here you go: https://www.gog.com/game/while_true_learn
Hey everyone! Just a heads-up: our next game, Learning Factory, is hitting Steam Early Access on February 18! It has factory building, machine learning and cats! Check out the teaser! Wishlist if you enjoy it: https://store.steampowered.com/app/1150090/Learning_Factory/
Today we’ll share how robots in our game find a route from point A to point B.










0 comments