https://www.youtube.com/watch?v=MRm4x9nRE2E
In this week's devlog I'll be talking about the final additions that I've made before releasing the first beta build.
Next up
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
Taken fresh from the memes folder
I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.
- Rough: destroys an item
- Coarse: downgrades an item
- 1:1 - doesn't change anything
- Fine: upgrades an item
- Very Fine: random upgrade/downgrade
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.
Switching over to Godot engine, just made this new main menu.
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.
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