Game
Bomb fuss
7 years ago

https://www.youtube.com/watch?v=n8_6t9yQpLI

Looks so much prettier now doesn't it?Changed most of the graphics & UI,added slow down effect at the end of the music & in between too ,to make it feel like music is about to stop but it won't .Next thing is explosion and round system,so stay tuned !😄


YouTube
https://www.youtube.com/watch?v=n8_6t9yQpLI
youtube.com


0 comments

Loading...

Next up

I AM STUCK ! It's been a tough week , I've been implementing things like synchronizing the music as a timer and few more major things and since then the game is just going nuts , I don't have anything new to show and post it here , ughhh!!!

*sigh* Finally that bug is fixed ,next I will start working on implementing rounds system and work on masking music as timer for now I am taking a break! (:

Hello people, Bombfuss is my new project ,I'm developing it for my college's final year project & I'm really exited about it,I've been working on the it from 3 months,If I get good feedback from you people I will launch the game,so stay tuned for updates!

Ughh I am stuck with a bug again!I have nothing new to show from the game but here is the sketch I drew yesterday ! What do you think??

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.