YouTube
https://www.youtube.com/watch?v=OskXY6XcIwk
youtube.com

I played through what was available here and it's pretty great! I've got a gameplay video here, I kind of stumbled into this game already half enraged so most of my commentary isn't as geared toward game design or advice as I usually aim for, but it was a great time! https://youtu.be/OskXY6XcIwk

Visuals - The clay, 3D feeling of the art style combined with the subtle parallax of the plants and gates in the foreground give me Tim Burton / Nightmare before Christmas vibes. That might be why this art style strikes me as a great balance between the dark and creepy atmosphere you might expect in a dungeon and the quirky and silly atmosphere that Robbie Swifthand (the character) cannot help but exude. Comparing this build to the builds you can see on youtube from 7 years ago, it is evident that a lot of love and polish went into making sure that this game looked solid and had some character. The blue-orange base for the color scheme is a bit overdone by Hollywood these days, so that may help or hinder depending on the player's personal tastes.

Audio - The sound design is solid, and the music is appropriate for exploring a dungeon. When you successfully get the orb in a vortex you get a satisfying little sound effect. Overall I would say that the audio wasn't groundbreaking or outstanding, but is definitely solid and well done. One thing that I cannot thank the developer enough for is that the background music does not start over when you die - it just keeps looping from when you start the level to when you exit the level. Nothing is more needlessly infuriating than listening to the same 30 seconds of track because you keep dying.

Gameplay - The gameplay delivers on exactly what the description says - a rage/platformer experience. Most of my experience in this genre comes from I Wanna Be The Guy, and Robbie Swifthand and the Orb of Mysteries is not quite that level of difficulty (or just off the walls nonsense if you want to be honest).The movement all feels great, with the animations, art style, and slight acceleration making it feel very smooth to get from point A to point B while fiddlign back and forth all the way across. There is a minor tutorial at the beginning of the game where you are taught the basic maneuvers of jumping, ducking, and throwing, though the only explanation of the buttons that correspond to these things is in the Gamejolt page description. I played the game using a keyboard, but having all of the buttons for movement on one side and then "throw" be one key by itself on the other side of the keyboard seemed a bit awkward. I would imagine that the intended case for this game is to play it using a controller as the description mentions that it optimized for Xbox 360 controllers. The obstacles in this build are limited to what amount to spike-traps and pendulum axes. I would like to see a bit more variety in the future - maybe a level where you need to escape as quickly as possible and make a tight shot with the orb at the end? This would provide a good difference in kind so that the player has a chance to do something besides slow, deliberate movements that make up most of this build.

Bugs - I did not find any bugs that interfered with my ability to play the game - mostly they just have to do with the axes. Sometimes the axe hitboxes seemed a bit odd, but that could just have been my perception at the time. When the axes pass over layered textures in the background - blood spatter for example - it looks like there may be some z-ordering issues because the blood flickers in and out of existence in a way that is difficult to describe. Also when axes are "running into" blocks that have fallen and landed on the ground, the axe's outline can be seen within the block. This last one may be more personal taste, but if the block is supposed to be affecting the physics of the axes (a tactic that I loved by the way), then it seems to me that the model of the axe (and therefore the hitbox) should not be able to go behind the block.

Overall - Great game, 100% looking forward to playing the rest of it as it comes out, would definitely recommend this to friends who were looking to spend 30 minutes jumping around and dying.



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