28 Apr 2017
Bay Area, California
I started to research which game engine to use. My quick-and-dirty HTML/Javascript prototype was hitting performance issues and it was clear that the approach was going to run out of steam fast. I wanted to like Unity because of its popularity, but unfortunately it wasn’t a good fit because I needed to run custom Javascript code. So I settled on three.js. There was a bit more 3D programming elbow-grease needed, but it was not too bad. Best of all, this was a perfect fit with my A.T.H.E.N.A. engine that runs custom player Javascript code.
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