https://www.youtube.com/watch?v=QFFCiDr7u0s
Two Level Preview! Game Releasing Tomorrow Evening in USA!
Next up
Gonna do a stream on setting up Copilot Agents for both Professional Engineering (As I am a Software Engineer going on 11 years)... But Also for Game Development. Come join me if interested! https://www.youtube.com/live/Sz0iic2P9Mc
Can't wait to show you all the good part! From my Game No More Robots
Using Copilot with Godot & GameMaker coding Sonic Time Twisted and its follow up No More Robots at the same time. (Ps I also crashout a bit on AI) https://youtube.com/live/J52tz9AwCds
Sonic Physics Live Stream with the Creator of the Sonic Physics Guide: Mercury!
We'll be discussing their new approach to Sonic Physics!
LIVE NOW!!!
Would you like a character sword action game with a hub world and leveling like Super Paper Mario and Sonic Physics? My game is called No More Robots!
Clip of updated physics/movement in No More Robots... which if you didn't know is the follow up to Sonic Time Twisted.
New info on Tails' Creation!!!!!!! https://youtu.be/nHuDtRK4JoU
VIBE CODING has a bad rep, but it’s just smart. We’re ditching the grunt work—like busywork syntax and basic setup—to focus on what matters: security, speed, and design.
Plus, since hackers use AI to attack, we have to use it to defend and build faster.
Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:
Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!










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