https://www.youtube.com/watch?v=r2IhlKeeMjA
CHAOS! I think that's my only word for these enemies lol.. They chain react with bombs and destroy part of the terrain too. Keep them away and your fortress will be safe.
PD: Yesh.. I friking did bowling with the Hunter and the gnomes.
Next up
World Loader finished! It can save the ones you want into a list, with a thumbnail from your last game and your last pig. Need to finish the status with their hunger.
Finishing a Ranking system for players, 5 medals for now. Tale Fortress for the moment doesn't have an ending, you earn experience from your pigs and after they die the ranking stack with your team progress. PD: Im releasing a Patreon soon :]
Fun with 2.5D voxel lol.. 3640x3640 in Y axis Need more rendering touches! computer is as hot as a smash announcement. Testing soon a new system :)
First ever FPS Survival Beat em up! Coming to Steam Next Fest, GIVE IT LOVE 
https://store.steampowered.com/app/2343580/Ghoul_Fright/
Terraforming in TaleFortress! The Pilgrim can use his hoe and pickaxe now to form the terrain around and help making a better zone for the fortress, even making underground protected areas, interesting! No side dig was possible for now.. :(
Hi guys! i'm still working on the good stuff, no too much to show today, but a more animated design for the characters, in-game animated tips to help players. Wish you health <3
New dusk coloring for the game, and finished Hunter's range weapon The Goldie. PD: There's chat in action lol.. Need more polish! this butt will stay on the chair for the moment :P Merry smissmas!
Fixed some 2.5D voxel offsets so it is more pleasing to the eye. "The edges of each fort piece get a random position so it creates different illusions, for example to make a tunnel that feels like a 3D space"
Vintage Mode added
NEW UPDATE! Prototype v.2.2 The Experience Update: New graphics, ambience and gameplay!










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