Game
SCP: The Cycle
6 years ago

https://www.youtube.com/watch?v=r6_XOiD1QZ8

The new devlog for SCP: The Cycle is online. This time, I've been working on an overhaul for the artstyle. I had an issue where the player was being drawn from the side, while the rest was being drawn from a top-down perspective.


YouTube
https://www.youtube.com/watch?v=r6_XOiD1QZ8
youtube.com


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A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade

Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Taken fresh from the memes folder

Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.

A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.

These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.

The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.