Game
SCP: The Cycle
6 years ago

https://www.youtube.com/watch?v=r6_XOiD1QZ8

The new devlog for SCP: The Cycle is online. This time, I've been working on an overhaul for the artstyle. I had an issue where the player was being drawn from the side, while the rest was being drawn from a top-down perspective.


YouTube
https://www.youtube.com/watch?v=r6_XOiD1QZ8
youtube.com


0 comments

Loading...

Next up

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.

Switching over to Godot engine, just made this new main menu.

Taken fresh from the memes folder

Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.

A friend of mine wanted to make art for my game. His first task consisted of drawing the sprites for the Mobile Task Force units: Cadet (blue), Lieutenant(red) and Commander(purple). I think he's done an amazing job and I'm happy to have him on the team.

The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade