Game
while True: learn()
6 years ago

YouTube
https://www.youtube.com/watch?v=RBnIpQaTtBw
youtube.com


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New Update: 1.2.90

- Major optimization of startups! The users are now calculated more accurately than ever before!

- New tutorial for startups

Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?

#animation #boss #devlog

Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

We brought you some screenshots for Screenshot Day.

#robots #fighting #bossed

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?

Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird

Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.

#devlog #towerdefence

We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

New Update: 1.1.89

- Optimization, like, A LOT. Especially when using custom nodes.

- ESC and CTRL+A hotkeys are here

- Dutch (by Bwremjoe), Danish (by legenden), Japanese (by yasuoo), Italian (by Harkeidos), Turkish (by Kadir), Vietnamese (by GleeOM).